Researcher

Michael Buro

Michael Buro is a German computer scientist whose game-playing programs combine heuristic search with machine learning. His Othello program Logistello, the subject of his 1994 PhD at the University of Paderborn, defeated world champion Takeshi Murakami 6–0 in August 1997. After joining the University of Alberta in 2002, he worked on real-time strategy games and the card game Skat, built the Skat program Kermit with his students, and later paired search with convolutional networks and transformers. He retired in 2024 and is a professor emeritus of computing science at Alberta, where his research on planning with hidden information continues.

Born
1965
Works
116
Citations
2,573
h-index
32

Years link to their sources. Publication numbers from OpenAlex, as of 22 October 2026.

Timeline

  1. 1990–1994

    Degrees at Aachen and Paderborn

    A German computer scientist, he earns an M.Sc. in computing science at the Technical University of Aachen in 1990 with a diploma thesis on busy beavers. He completes a PhD at the University of Paderborn in 1994 with work on the Othello program Logistello.

  2. 1992–1998

    Building Logistello

    From 1992 to 1998, he develops Logistello, whose evaluation features are combined by regression and whose opening book learns from earlier games. He creates ProbCut, a selective extension of alpha-beta search published in 1995, and improves the program while working at the NEC Research Institute (NECI).

  3. 1997–1998

    Logistello beats Takeshi Murakami

    In August 1997, Logistello defeats Othello world champion Takeshi Murakami 6–0. Its evaluation function tunes over a million numerical parameters with linear regression, and the program retires from tournament play in January 1998.

  4. 2002

    Joining the University of Alberta

    He joins computing science at the University of Alberta in 2002. In November 2002, he releases Logistello's source code under the GPL so that others can study the implementation of a strong game-playing program.

  5. 2002–2012

    ORTS and StarCraft AI competitions

    In 2002, he describes ORTS, a hack-free real-time strategy game environment that hosts AI competitions from 2006 to 2009. In 2011, the University of Alberta's RTS Game AI Research Group organizes the second annual AIIDE StarCraft AI Competition, with Buro as its contact. With David Churchill, he publishes faster build-order search for StarCraft in 2011 and an AI Magazine survey of RTS game AI competitions in 2012.

  6. 2010–2019

    Kermit and Skat AI

    With his students, he builds Kermit, a computer program that plays the three-player card game Skat. In 2010, with Jeffrey Long, Nathan Sturtevant and Timothy Furtak, he studies when Perfect Information Monte Carlo search plays imperfect-information games well. In 2019, he coauthors two Skat methods, one sampling hidden cards with a deep neural network trained on human games and one inferring them through player modelling, which strengthens Kermit.

  7. 2017

    Convolutional networks for RTS games

    In 2017, with Nicolas Barriga and Marius Stanescu, he pairs a deep convolutional neural network that picks abstract actions with game-tree search for low-level tactics. In microRTS, the combined agent wins more often than either component alone and than other state-of-the-art agents.

  8. Since 2024

    Professor emeritus at Alberta

    He retires from the University of Alberta faculty in 2024 and is a professor emeritus of computing science. His research on planning with hidden information continues with GO-MCTS, which trains transformers through self-play for Skat and Hearts, in April 2024, and with Belief Embedding Tree Search, coauthored with Michael Bowling and Nathan Sturtevant, in October 2026.

Career

  1. Since 2002University of AlbertaFaculty, Professor Emeritus
  2. 1992–1998NEC

Education

  1. 1994University of PaderbornPhD
  2. 1990RWTH Aachen UniversityM.Sc.

Most-cited works

  1. Partial pathfinding using map abstraction and refinement2005 · National Conference on Artificial Intelligence · 125 citationsWith Nathan Sturtevant
  2. Portfolio greedy search and simulation for large-scale combat in starcraft2013 · 125 citations
  3. Fast Heuristic Search for RTS Game Combat Scenarios2012 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 124 citations
  4. Real-time strategy gaines: a new AI research challenge2003 · International Joint Conference on Artificial Intelligence · 124 citations
  5. Build Order Optimization in StarCraft2011 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 104 citations

Sources and credits

Photo: We have no published photo of Michael Buro yet. Send us a free-licensed photo.

  1. Michael Buro, PhD apps.ualberta.ca. Checked 20 October 2026.
  2. Michael Buro - Chess Programming Wiki chessprogramming.org. Checked 20 October 2026.
  3. LOGISTELLO's Homepage skatgame.net. Checked 20 October 2026.
  4. Logistello satirist.org. Checked 20 October 2026.
  5. Logistello - Wikipedia en.wikipedia.org. Checked 20 October 2026.
  6. Professors Emeriti and Emeritae | Association of Retired Academic Staff ualberta.ca. Checked 20 October 2026.
  7. The 2nd Annual AIIDE Starcraft AI Competition skatgame.net. Checked 20 October 2026.
  8. Build Order Optimization in StarCraft | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment ojs.aaai.org. Checked 20 October 2026.
  9. Real-Time Strategy Game Competitions | AI Magazine ojs.aaai.org. Checked 20 October 2026.
  10. Michael Buro - Wikipedia en.wikipedia.org. Checked 20 October 2026.
  11. Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search | Proceedings of the AAAI Conference on Artificial Intelligence ojs.aaai.org. Checked 20 October 2026.
  12. [1903.09604] Improving Search with Supervised Learning in Trick-Based Card Games arxiv.org. Checked 20 October 2026.
  13. [1905.10911] Policy Based Inference in Trick-Taking Card Games arxiv.org. Checked 20 October 2026.
  14. [1709.03480] Combining Strategic Learning and Tactical Search in Real-Time Strategy Games arxiv.org. Checked 20 October 2026.
  15. [2404.13150] Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games arxiv.org. Checked 20 October 2026.
  16. [2610.15046] Belief Embedding Tree Search arxiv.org. Checked 20 October 2026.