Researcher

Michael Bowling

Michael Bowling studies how computers learn to act in games and multi-agent environments. Bowling participated in and often led the CMUnited and CMDragons robot soccer teams from 1998 to 2003. The teams worked on motion, navigation, tracking, and team coordination. Bowling developed WoLF, or Win or Learn Fast, for reinforcement learning in multi-agent environments. His work includes a 2002 Artificial Intelligence journal publication and theoretical and practical follow-up work.

Works
296
Citations
9,962
h-index
48

Publication numbers from OpenAlex, as of 14 October 2026.

Photo of Michael Bowling

Timeline

  1. 1998–2003

    Robot soccer teams

    Bowling participated in and often led the CMUnited and CMDragons robot soccer teams from 1998 to 2003. The teams worked on motion, navigation, tracking, and team coordination.

  2. 2002

    Win or Learn Fast

    Bowling developed WoLF, or Win or Learn Fast, for reinforcement learning in multi-agent environments. His work includes a 2002 Artificial Intelligence journal publication and theoretical and practical follow-up work.

  3. 2008

    Computer poker competition

    Bowling led a team that defeated professional poker players in a man-versus-machine competition in 2008.

  4. 2009

    Monte Carlo regret methods

    His Monte Carlo counterfactual regret work appeared at NeurIPS in 2009. It extended poker-specific methods into a family of solvers for zero-sum games with imperfect information.

  5. 2021

    Research recognition

    AAAI elected Michael Bowling as a Fellow in 2021.

Sources and credits

Photo: www.amii.ca; creator not stated. License: Not stated by source. Source: amii.ca. Cropped to a square and resized. Ask us to remove or replace this photo.

  1. Michael Bowling's Webpage webdocs.cs.ualberta.ca. Checked 13 October 2026.
  2. Elected AAAI Fellows — 2021 — Michael Bowling aaai.org. Checked 13 October 2026.