Adrian Bolton
Adrian Bolton’s AI research spans game-playing systems, virtual environments, and interactive world models. His work included DeepMind Lab, AlphaGo Zero, Unity environments, and managing the Genie 2 project. SIMA 2, which he co-authored in 2025, is an agent that understands and acts in 3D virtual worlds. In 2026, he helped define Google DeepMind’s research blueprint for its EVE Online partnership and co-authored an account of its AI games research.
Timeline
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2016
DeepMind Lab
In 2016, he co-authors DeepMind Lab, a first-person 3D platform designed for research and development in general AI and machine learning.
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2017
AlphaGo Zero
In 2017, he co-authors the AlphaGo Zero paper, which presents a Go system that improves through self-play.
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2020
Unity research environments
In 2020, he co-authors DeepMind’s account of Unity as a game engine for building realistic environments for AI agents.
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December 2024
Managing Genie 2
In December 2024, he coordinates, manages and advises the Genie 2 project, a world model that generates playable 3D environments.
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2025
SIMA 2 agent
In 2025, he co-authors SIMA 2, a generalist embodied agent that understands and acts in 3D virtual worlds.
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May 2026
EVE Online partnership
In May 2026, he helps define Google DeepMind’s AI research blueprint for its EVE Online partnership.
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August 2026
AI and games research
In August 2026, he co-authors Google DeepMind’s account of AI research in games with developers.
Most-cited works
- Mastering the game of Go without human knowledgeWith Aja Huang, Arthur Guez, David Silver, Demis Hassabis, George van den Driessche and Ioannis Antonoglou
- DeepMind LabWith Demis Hassabis, Julian Schrittwieser and Shane Legg
- Scaling Instructable Agents Across Many Simulated WorldsWith Daan Wierstra, Jeff Clune and Shane Legg
- Using Unity to Help Solve Intelligence
- SIMA 2: A Generalist Embodied Agent for Virtual WorldsWith Daan Wierstra, Demis Hassabis, Jeff Clune, Shane Legg, Volodymyr Mnih and Zoubin Ghahramani
Sources and credits
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- DeepMind Lab
- Mastering the game of Go without human knowledge
- AlphaGo Zero: Starting from scratch
- Using Unity to Help Solve Intelligence
- Genie 2: A large-scale foundation world model
- SIMA 2: A Generalist Embodied Agent for Virtual Worlds
- A New Era
- From Atari to EVE Online: Building on 15 Years of AI Research in Games