Researcher

Volodymyr Mnih

Also known as Vlad Mnih

Volodymyr Mnih is a research scientist at Google DeepMind. In 2015 he and colleagues published a deep Q-network in Nature that reached a level comparable to a professional human games tester across 49 Atari 2600 games, using the pixels and the game score. He completed a computing science master's at the University of Alberta in 2008 and a machine learning doctorate at the University of Toronto in 2013 under Geoffrey Hinton. In 2026 the ICML Test of Time Award went to Asynchronous Methods for Deep Reinforcement Learning, a 2016 paper he coauthored on parallel actor-learners.

Works
56
Citations
45,187
h-index
30

Publication numbers from OpenAlex, as of 17 October 2026.

Timeline

  1. 2008

    A master's at Alberta

    He completes a master's degree in computing science at the University of Alberta in 2008, supervised by Csaba Szepesvári. The thesis is Efficient Stopping Rules.

  2. 2010–2013

    Aerial images at Toronto

    In 2010 he and Geoffrey Hinton publish Learning to Detect Roads in High-Resolution Aerial Images at the European Conference on Computer Vision. He completes a PhD in machine learning at the University of Toronto in 2013 under Geoffrey Hinton, and the dissertation is Machine Learning for Aerial Image Labeling.

  3. 2013

    Playing Atari from pixels

    Playing Atari with Deep Reinforcement Learning appears in 2013, with him, Koray Kavukcuoglu, and David Silver among the authors. The model is a convolutional neural network trained with a variant of Q-learning on raw pixels, and it surpasses a human expert on three of seven Atari 2600 games.

  4. 2014

    Recurrent models of attention

    Recurrent Models of Visual Attention, which he coauthors with Nicolas Heess, Alex Graves, and Koray Kavukcuoglu, appears in 2014. The recurrent network selects a sequence of image regions and can be trained with reinforcement learning.

  5. 2015

    Human-level control in Nature

    Nature publishes Human-level control through deep reinforcement learning in 2015, with him and colleagues at Google DeepMind. The deep Q-network agent, receiving only the pixels and the game score, reaches a level comparable to a professional human games tester across 49 Atari 2600 games.

  6. 2016

    Asynchronous actor-critic training

    Asynchronous Methods for Deep Reinforcement Learning, which he coauthors, appears at ICML in 2016. Parallel actor-learners stabilize training, and an asynchronous variant of actor-critic surpasses the state of the art on the Atari domain while training on a single multi-core CPU.

  7. 2024

    ElasticTok for video frames

    In 2024 he coauthors ElasticTok with Wilson Yan, Aleksandra Faust, Matei Zaharia, Pieter Abbeel, and Hao Liu. The method encodes a frame into a variable number of tokens, and his affiliation is Google DeepMind.

  8. As of October 2026

    Research scientist at DeepMind

    He is a Canadian research scientist at Google DeepMind. In 2026 Asynchronous Methods for Deep Reinforcement Learning receives the ICML Test of Time Award.

Sources and credits

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  1. Vlad Mnih cs.toronto.edu. Checked 16 October 2026.
  2. Volodymyr Mnih - Chess Programming Wiki chessprogramming.org. Checked 16 October 2026.
  3. Volodymyr Mnih - The Mathematics Genealogy Project genealogy.math.ndsu.nodak.edu. Checked 16 October 2026.
  4. [1312.5602] Playing Atari with Deep Reinforcement Learning arxiv.org. Checked 16 October 2026.
  5. Recurrent Models of Visual Attention papers.nips.cc. Checked 16 October 2026.
  6. Human-level control through deep reinforcement learning | Nature nature.com. Checked 16 October 2026.
  7. Asynchronous Methods for Deep Reinforcement Learning proceedings.mlr.press. Checked 16 October 2026.
  8. [1602.01783] Asynchronous Methods for Deep Reinforcement Learning arxiv.org. Checked 16 October 2026.
  9. [2410.08368] ElasticTok: Adaptive Tokenization for Image and Video arxiv.org. Checked 16 October 2026.
  10. ElasticTok: Adaptive Tokenization for Image and Video largeworldmodel.github.io. Checked 16 October 2026.
  11. Announcing the ICML 2026 Awards – ICML Blog blog.icml.cc. Checked 16 October 2026.
  12. ICML 2026 Awards icml.cc. Checked 16 October 2026.