Volodymyr Mnih
Also known as Vlad Mnih
Volodymyr Mnih is a research scientist at Google DeepMind. In 2015 he and colleagues published a deep Q-network in Nature that reached a level comparable to a professional human games tester across 49 Atari 2600 games, using the pixels and the game score. He completed a computing science master's at the University of Alberta in 2008 and a machine learning doctorate at the University of Toronto in 2013 under Geoffrey Hinton. In 2026 the ICML Test of Time Award went to Asynchronous Methods for Deep Reinforcement Learning, a 2016 paper he coauthored on parallel actor-learners.
- Now at
- Google DeepMind
- Works
- 56
- Citations
- 45,187
- h-index
- 30
Publication numbers from OpenAlex, as of 17 October 2026.
Timeline
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2008
A master's at Alberta
He completes a master's degree in computing science at the University of Alberta in 2008, supervised by Csaba Szepesvári. The thesis is Efficient Stopping Rules.
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2010–2013
Aerial images at Toronto
In 2010 he and Geoffrey Hinton publish Learning to Detect Roads in High-Resolution Aerial Images at the European Conference on Computer Vision. He completes a PhD in machine learning at the University of Toronto in 2013 under Geoffrey Hinton, and the dissertation is Machine Learning for Aerial Image Labeling.
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2013
Playing Atari from pixels
Playing Atari with Deep Reinforcement Learning appears in 2013, with him, Koray Kavukcuoglu, and David Silver among the authors. The model is a convolutional neural network trained with a variant of Q-learning on raw pixels, and it surpasses a human expert on three of seven Atari 2600 games.
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2014
Recurrent models of attention
Recurrent Models of Visual Attention, which he coauthors with Nicolas Heess, Alex Graves, and Koray Kavukcuoglu, appears in 2014. The recurrent network selects a sequence of image regions and can be trained with reinforcement learning.
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2015
Human-level control in Nature
Nature publishes Human-level control through deep reinforcement learning in 2015, with him and colleagues at Google DeepMind. The deep Q-network agent, receiving only the pixels and the game score, reaches a level comparable to a professional human games tester across 49 Atari 2600 games.
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2016
Asynchronous actor-critic training
Asynchronous Methods for Deep Reinforcement Learning, which he coauthors, appears at ICML in 2016. Parallel actor-learners stabilize training, and an asynchronous variant of actor-critic surpasses the state of the art on the Atari domain while training on a single multi-core CPU.
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2024
ElasticTok for video frames
In 2024 he coauthors ElasticTok with Wilson Yan, Aleksandra Faust, Matei Zaharia, Pieter Abbeel, and Hao Liu. The method encodes a frame into a variable number of tokens, and his affiliation is Google DeepMind.
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As of October 2026
Research scientist at DeepMind
He is a Canadian research scientist at Google DeepMind. In 2026 Asynchronous Methods for Deep Reinforcement Learning receives the ICML Test of Time Award.
Sources and credits
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- Vlad Mnih
- Volodymyr Mnih - Chess Programming Wiki
- Volodymyr Mnih - The Mathematics Genealogy Project
- [1312.5602] Playing Atari with Deep Reinforcement Learning
- Recurrent Models of Visual Attention
- Human-level control through deep reinforcement learning | Nature
- Asynchronous Methods for Deep Reinforcement Learning
- [1602.01783] Asynchronous Methods for Deep Reinforcement Learning
- [2410.08368] ElasticTok: Adaptive Tokenization for Image and Video
- ElasticTok: Adaptive Tokenization for Image and Video
- Announcing the ICML 2026 Awards – ICML Blog
- ICML 2026 Awards