Craig Reynolds
Craig Reynolds is a researcher known for Boids, a model of flocking behavior. He began professional work in 1975 and developed Boids in 1986 and 1987. At Sony Computer Entertainment, he worked on evolutionary texture synthesis, PSCrowd, and OpenSteer. His later work modeled coevolving camouflage with genetic programming and neural networks; he received the Academy’s Scientific and Engineering Award in 1998 for computer-animation work. As of October 2026, he is an unaffiliated researcher and retired software developer, and his EvoFlock paper describes a method for tuning multi-agent motion models.
- Born
- 1953
- Works
- 1
Publication numbers from OpenAlex, as of 19 October 2026. Citations and h-index are hidden because this OpenAlex record may be incomplete or mix in other authors.
Timeline
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1953–1975
Professional work begins
He is born in 1953 and begins professional work in 1975.
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1986–1987
Boids models flocking
He develops Boids in 1986 and 1987 as a model of flocking; a technical paper on the model appears at SIGGRAPH in 1987.
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1998
An Academy Award for animation
He receives the Academy of Motion Picture Arts and Sciences’ Scientific and Engineering Award in 1998 for contributions to three-dimensional computer animation for motion-picture production.
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2010
Researcher at Sony
He is a Senior Researcher in Sony Computer Entertainment’s US R&D group in Foster City, California. His work includes evolutionary texture synthesis, PSCrowd, and OpenSteer.
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2019–2020
Retiring from software
He continues professional work through December 2019 and retires by January 2020 to focus his efforts on research.
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2023
Coevolution of camouflage
In 2023, he simulates prey camouflage patterns evolving as color textures against predator vision. The system uses genetic programming for prey, while predator neural networks inherit weights and learn during their lifetimes.
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As of October 2026
Unaffiliated researcher
He is an unaffiliated researcher and retired software developer. His 2026 EvoFlock paper describes an automatic method for tuning models of multi-agent motion.
Sources and credits
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