Researcher

Karl Sims

Karl Sims is a digital media artist and visual effects software developer who used simulated evolution and artificial neural networks to breed animated virtual creatures. After studying life sciences at MIT and computer graphics at the MIT Media Lab, he spent 1990 to 1996 as artist-in-residence at Thinking Machines, where he evolved images with genetic algorithms and won Golden Nicas at Ars Electronica in 1991 and 1992. His 1994 paper "Evolving Virtual Creatures" showed block creatures with neural-network control evolving to swim, jump and compete for a green cube. In 1996 he founded GenArts, whose Sapphire plug-ins earned him and Gary Oberbrunner an Engineering Emmy in 2019, and the MacArthur Foundation gave him a fellowship in 1998. He built the interactive Flow exhibit for MIT CSAIL in 2018, and in 2026 he is developing an interactive exhibit of GPU-rendered Mandelbrot set images.

Timeline

  1. 1984–1987

    Life sciences and the Media Lab

    He earns a B.S. in life sciences at MIT in 1984 and an M.S. in computer graphics from the MIT Media Lab in 1987. From 1984 to 1987, he is also affiliated with Thinking Machines Corporation.

  2. 1987–1989

    Co-founding Optomystic

    After his master's degree, he works on special effects software at Whitney/Demos Productions and then co-founds Optomystic. His 1988 animation Particle Dreams uses particle systems to create a waterfall, a snowstorm and an explosion. At Optomystic in 1989, he writes Connection Machine 2 software that animates the water in Leonardo da Vinci's deluge drawings for Mark Whitney's film Excerpts from Leonardo's Deluge.

  3. 1990–1996

    Artist-in-residence at Thinking Machines

    From 1990 to 1996, he is artist-in-residence at Thinking Machines, a supercomputer maker and artificial intelligence company, and his particle-system animation Panspermia wins a Golden Nica at Ars Electronica in 1991. His 1991 SIGGRAPH paper "Artificial Evolution for Computer Graphics" uses genetic algorithms, guided by a human, to evolve abstract images, and he applies the method in Primordial Dance. Primordial Dance and Liquid Selves win him a second Golden Nica in 1992.

  4. 1994

    Evolving Virtual Creatures

    His SIGGRAPH paper "Evolving Virtual Creatures" in July 1994 describes block creatures whose artificial neural networks read virtual sensors and drive virtual muscles. Simulated on a Connection Machine CM-5, the creatures are selected for swimming, jumping, following, or competing for control of a green cube. In 1994, he also coauthors a paper in Pattern Analysis and Machine Intelligence on handwritten character classification using nearest neighbor search in large databases.

  5. 1996–2016

    Founding GenArts

    He founds GenArts in Cambridge, Massachusetts, in 1996 and becomes its CEO; its special effects plug-ins help create effects for films such as The Matrix and The Lord of the Rings, including the blue glow of Frodo's sword. He moves to the board of directors in 2008, when Insight Partners acquires a majority stake. Boris FX acquires the Sapphire plug-in suite from GenArts in 2016.

  6. 1997–1998

    Galápagos and a MacArthur Fellowship

    In 1997, he creates Galápagos for the NTT InterCommunication Center in Tokyo, an installation in which visitors choose which of twelve animated forms survive, mate and mutate. In 1998, the MacArthur Foundation awards him a five-year fellowship for his use of computational evolution in interactive graphics and animation.

  7. 2018–2019

    Flow and an Engineering Emmy

    In 2018, he builds Flow, an interactive exhibit of fluid flow and particle simulations that react to visitors, commissioned by MIT CSAIL for the lobby of the Stata Center. In 2019, he and GenArts co-founder Gary Oberbrunner receive an Engineering Emmy for Outstanding Achievement in Engineering Development for the Sapphire plug-ins.

  8. As of October 2026

    An interactive Mandelbrot exhibit

    He is a digital media artist and visual effects software developer whose interactive works have been shown at the Pompidou Center, Ars Electronica and the Boston Museum of Science. In 2026, he develops an interactive exhibit from GPU renderings of the Mandelbrot set.

Career

  1. 1996–2016GenArtsFounder and CEO, Board of Directors
  2. 1990–1996Thinking Machines LabArtist-in-residence
  3. 1987–1989Whitney/Demos Productions
  4. 1987–1989OptomysticCo-founder
  5. 1984–1987Thinking Machines Corporation

Education

  1. 1987Massachusetts Institute of TechnologyM.S. in computer graphics
  2. 1984Massachusetts Institute of TechnologyB.S.

Sources and credits

Photo: We have no published photo of Karl Sims yet. Send us a free-licensed photo.

  1. Karl Sims - Wikipedia en.wikipedia.org. Checked 20 October 2026.
  2. Karl Sims - MacArthur Foundation macfound.org. Checked 20 October 2026.
  3. Karl Sims home page karlsims.com. Checked 20 October 2026.
  4. Karl Sims Awards karlsims.com. Checked 20 October 2026.
  5. Evolved Virtual Creatures karlsims.com. Checked 20 October 2026.
  6. Overview ‹ Karl Sims — MIT Media Lab media.mit.edu. Checked 20 October 2026.
  7. Karl Sims | CSAIL Alliances cap.csail.mit.edu. Checked 20 October 2026.
  8. Sapphire, Mocha Pro and Silhouette win Emmy Awards | CG Channel cgchannel.com. Checked 20 October 2026.
  9. Galapagos Interactive Exhibit karlsims.com. Checked 20 October 2026.
  10. Flow exhibit karlsims.com. Checked 20 October 2026.
  11. Engineering Emmy Awards Winners Announced | Television Academy televisionacademy.com. Checked 20 October 2026.
  12. Mandelbrot set images karlsims.com. Checked 20 October 2026.