Researcher

Iain A. Matthews

Also known as I Matthews, I. Matthews, I.A. Matthews, Iain Matthews

Iain A. Matthews is a computer vision researcher whose work connects machine learning with digital faces, speech, and gesture. He earned an electronic-engineering BEng and a computer-vision PhD at the University of East Anglia, then worked on facial tracking at Carnegie Mellon and Weta Digital's FACETS system for Avatar and Tintin. At Disney Research, he coauthored deep-learning work on speech animation, and FACETS earned him the 2017 Academy Scientific and Technical Award for Technical Achievement. His later work includes Llama2-driven gesture generation and xADA, a speech-driven animation model for MetaHuman; he is courtesy faculty at Carnegie Mellon and an honorary professor at UEA.

Timeline

  1. 1994–1998

    A computer vision PhD

    He earns a BEng in electronic engineering in 1994 and completes a PhD in computer vision at the University of East Anglia in 1998.

  2. 2006–2008

    Weta Digital and FACETS

    Before Weta, he works as a postdoctoral researcher and faculty member at Carnegie Mellon's Robotics Institute, studying face modeling and vision-based tracking. In 2006, he joins Weta Digital and spends two years helping develop the FACETS facial motion capture system for Avatar and Tintin.

  3. 2008

    Joining Disney Research

    In 2008, he joins Disney Research Pittsburgh as a senior research scientist. He later serves as Associate Director of Disney Research Pittsburgh.

  4. 2017

    A technical Academy Award

    He shares the 2017 Academy Scientific and Technical Award for Technical Achievement with Luca Fascione and J.P. Lewis for developing FACETS at Weta Digital.

  5. 2017

    Deep learning for speech animation

    He coauthors a 2017 SIGGRAPH paper that uses phoneme sequences and a sliding-window predictor to create speech-synchronized mouth animation. The approach generates animation from speech in real time.

  6. 2024

    Llama2 gesture generation

    In December 2024, he coauthors LLAniMAtion, a study of Llama2 language-model features for gesture generation. Its model can generate beat and semantic gestures without audio input.

  7. 2025

    xADA for MetaHuman animation

    At SIGGRAPH 2025, he coauthors xADA, a generative model that creates face, tongue and head animation directly from speech audio and maps it to MetaHuman rig controls.

  8. As of October 2026

    Academic appointments

    He is courtesy faculty in Carnegie Mellon's Robotics Institute and an honorary professor in UEA's School of Computer Science; he is a former Director of Research Science at Epic Games.

Career

  1. NowCarnegie Mellon UniversityPostdoctoral Researcher
  2. NowUniversity of East AngliaHonorary Professor
  3. From 2008The Walt Disney CompanySenior Research Scientist
  4. 2006–2008Weta Digital
  5. Epic GamesDirector of Research Science

Education

  1. 1998University of East AngliaPhD
  2. 1994University of East AngliaBEng

Sources and credits

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  1. MIT Sloan Sports Analytics Conference Speaker | Iain Matthews sloansportsconference.com. Checked 21 October 2026.
  2. Bhat, Matthews Win Academy Awards for Technical Achievement cs.cmu.edu. Checked 21 October 2026.
  3. Iain Matthews - The 20th IEEE International Conference on Automatic Face and Gesture Recognition fg2026.ieee-biometrics.org. Checked 21 October 2026.
  4. FACETS wetafx.co.nz. Checked 21 October 2026.
  5. A Deep Learning Approach for Generalized Speech Animation studios.disneyresearch.com. Checked 21 October 2026.
  6. Iain Matthews - University of East Anglia research-portal.uea.ac.uk. Checked 21 October 2026.
  7. LLAniMAtion: LLAMA driven gesture animation - University of East Anglia research-portal.uea.ac.uk. Checked 21 October 2026.
  8. Presentation - SIGGRAPH 2025 Conference Schedule s2025.conference-schedule.org. Checked 21 October 2026.