Erik Harpstead
Erik Harpstead is an associate research professor at Carnegie Mellon University’s Human-Computer Interaction Institute whose work uses games to study learning and human-AI collaboration. He completed his doctorate at CMU in 2017, where his research used game replays and an AI player model to examine educational game design. He helped develop the Apprentice Learner Architecture and coauthored a 2020 method that let teachers build AI tutors through examples and corrections. Through Dice Adventure, his team created a setting where people and AI agents had to coordinate using their different information and abilities. He served as general chair of ACM CHI PLAY in 2025.
- Works
- 74
- Citations
- 656
- h-index
- 15
- Badges
Publication numbers from OpenAlex, as of 27 October 2026.
Timeline
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2014
Internship at Microsoft Research
In 2014, he interns with Microsoft Research’s Software Analysis and Intelligence in Engineering Systems (SAINTES) group in Redmond.
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2016
The Apprentice Learner Architecture
In 2016, he coauthors “The Apprentice Learner Architecture: Closing the Loop between Learning Theory and Educational Data.” The architecture models how people acquire cognitive skills from instruction and worked examples.
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August 2017
Doctorate in human-computer interaction
In August 2017, he earns his PhD at Carnegie Mellon’s Human-Computer Interaction Institute, advised by Vincent Aleven and Brad Myers. His dissertation, “Projective Replay Analysis,” uses recorded play and an AI player model to evaluate changes to educational games.
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By 2018
Systems scientist at CMU
By 2018, he works as a systems scientist at Carnegie Mellon, developing tools that help educational game designers evaluate their designs against their educational goals.
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2020
Teaching computers to build tutors
In 2020, he coauthors an AI tutor authoring method with Daniel Weitekamp III and Kenneth Koedinger. A teacher can train the system by demonstrating ways to solve problems and correcting its mistakes; the team tests the method on multicolumn addition.
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2024–2025
Dice Adventure for AI teams
In 2024, Dice Adventure serves as the game for a human-AI teaming competition at the IEEE Conference on Games. By 2025, he leads a CMU team developing games for human-AI research; Dice Adventure asks people and AI teammates to coordinate with different information and abilities.
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2025
General chair of CHI PLAY
He serves as general chair of ACM CHI PLAY in 2025.
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As of October 2026
Associate research professor at CMU
As of October 2026, he is an associate research professor in Carnegie Mellon University’s Human-Computer Interaction Institute. His research areas include games, learning sciences, educational technologies, and human-agent interaction.
Career
- NowCarnegie Mellon UniversityAssociate Research Professor
- 2014Microsoft ResearchIntern
Education
- 2017Carnegie Mellon UniversityPhD
Sources and credits
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- Software Analysis and Intelligence in Engineering Systems (SAINTES) Group - Microsoft Research
- Apprentice Learner Architecture — Erik Harpstead
- Erik Harpstead - PIER: Program in Interdisciplinary Education Research - Carnegie Mellon University
- HCII PhD Thesis Defense: Erik Harpstead | Human-Computer Interaction Institute
- CHI 2018 Workshop
- New AI Enables Teachers To Rapidly Develop Intelligent Tutoring Systems
- Dice Adventure Competition
- Human-Machine Teaming Games — Erik Harpstead
- Erik Harpstead
- Erik Harpstead | Human-Computer Interaction Institute


