Researcher

Michael Stengel

Michael Stengel is a computer graphics researcher at NVIDIA whose work brings AI into gaze estimation, 3D rendering, and video generation. He completed a PhD at TU Braunschweig in 2016 and joined NVIDIA as a research scientist in 2017. His projects include NVGaze, networked light-probe streaming, AI-mediated 3D video conferencing, Play4D, and interactive radiance-field rendering. In August 2026, he coauthored Grounded-Exo2Ego, a video diffusion system for generating egocentric views from exocentric footage, and remains a research scientist at NVIDIA.

Now at
NVIDIA
Works
34
Citations
1,140
h-index
16
Badges

Publication numbers from OpenAlex, as of 22 October 2026.

Timeline

  1. 2016

    A PhD at TU Braunschweig

    In 2016, he completes a PhD at TU Braunschweig.

  2. 2017

    Joining NVIDIA Research

    He joins NVIDIA as a Research Scientist in 2017, working on augmented and virtual reality, perceptual real-time rendering, and hyperscale graphics systems.

  3. 2019

    NVGaze for near-eye gaze

    In 2019, he coauthors NVGaze, which builds synthetic and real-world near-eye datasets and trains a neural network for gaze estimation at sub-millisecond latency.

  4. 2021

    Streaming dynamic light probes

    In 2021, he coauthors a system for streaming ray-traced global illumination from a server to thin clients through a networked graphics pipeline using dynamic irradiance probes.

  5. 2023

    AI-mediated 3D video conferencing

    At SIGGRAPH 2023, he coauthors a video-conferencing system that encodes a 2D image as a triplanar neural representation and renders a life-sized talking head from new viewpoints in real time.

  6. 2025

    Play4D for dynamic scenes

    In 2025, he coauthors Play4D, a method for dynamic 4D scene reconstruction for Physical AI testing in Isaac Sim, with compressed streaming and free-viewpoint viewing on VR and light-field displays.

  7. August 2025–June 2026

    Radiance fields on light-field displays

    In August 2025, he coauthors a framework that renders radiance fields on light-field displays using shared intermediate sweeping planes. On a Looking Glass display, it reaches 200+ FPS at 512p across 45 views; the authors revise the paper in June 2026.

  8. August 2026

    Research Scientist at NVIDIA

    In August 2026, he coauthors Grounded-Exo2Ego, a dual-branch video diffusion model that uses 3D reconstruction and object-level semantic grounding to generate egocentric video from exocentric footage. He remains a Research Scientist at NVIDIA, a role he has held since 2017, with interests in augmented and virtual reality, perceptual real-time rendering, and hyperscale graphics systems.

Career

  1. Since 2017NVIDIAResearch Scientist

Education

  1. 2016Technische Universität BraunschweigPhD

Most-cited works

  1. Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality2019 · Computer Graphics Forum · 227 citations
  2. Foveated AR2019 · ACM Transactions on Graphics · 156 citationsWith David Luebke
  3. NVGaze2019 · CHI Conference on Human Factors in Computing Systems · 138 citationsWith David Luebke, Samuli Laine and Shalini De Mello
  4. Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering2016 · Computer Graphics Forum · 88 citations
  5. Perception-driven Accelerated Rendering2017 · Computer Graphics Forum · 76 citations

Sources and credits

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  1. Michael Stengel | NVIDIA AI-Mediated Reality and Interaction Research research.nvidia.com. Checked 20 October 2026.
  2. NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation | Research research.nvidia.com. Checked 20 October 2026.
  3. [2103.05875] A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients arxiv.org. Checked 20 October 2026.
  4. AI-Mediated 3D Video Conferencing | Research research.nvidia.com. Checked 20 October 2026.
  5. Tianye Li tianyeli.github.io. Checked 20 October 2026.
  6. [2508.18540] Real-time 3D Visualization of Radiance Fields on Light Field Displays arxiv.org. Checked 20 October 2026.
  7. [2608.20534] Grounded-Exo2Ego: Structured Semantic Grounding for Robust Exocentric-to-Egocentric Video Generation arxiv.org. Checked 20 October 2026.