Researcher

James Martens

James Martens is a machine learning researcher whose work centers on second-order optimization for neural networks. He presented Hessian-free optimization for deep auto-encoders at ICML in 2010 from the University of Toronto, and in 2015 he proposed Kronecker-factored Approximate Curvature (K-FAC) with Roger Grosse. After a computer science PhD under Geoffrey Hinton and Richard Zemel, he joined Google DeepMind in September 2016. The 2018 paper "The Mechanics of n-Player Differentiable Games," written with David Balduzzi and others, won an ICML Best Paper Runner Up award. Later work includes Deep Kernel Shaping in 2021 and a 2023 paper on training deep transformers without shortcuts.

Timeline

  1. 2010

    Hessian-free optimization at ICML

    In 2010, he presents "Deep learning via Hessian-free optimization" at ICML from the University of Toronto. The 2nd-order method trains deep auto-encoders without pre-training and beats results Hinton and Salakhutdinov reported in 2006.

  2. 2011

    Two recurrent network papers

    In 2011, he publishes "Learning Recurrent Neural Networks with Hessian-Free Optimization" with Ilya Sutskever at ICML. At the same conference, he coauthors "Generating Text with Recurrent Neural Networks" with Sutskever and Geoffrey Hinton.

  3. 2013

    Initialization and momentum in training

    In 2013, he coauthors "On the importance of initialization and momentum in deep learning" with Ilya Sutskever, George Dahl and Geoffrey Hinton. The paper shows that stochastic gradient descent with momentum, a well-designed random initialization and a slowly increasing momentum schedule can train deep and recurrent networks to levels once reached only with Hessian-Free optimization.

  4. 2015

    Introducing K-FAC

    In 2015, he and Roger Grosse propose Kronecker-factored Approximate Curvature (K-FAC), an efficient way to approximate natural gradient descent in neural networks. The paper appears at the 32nd International Conference on Machine Learning.

  5. September 2016

    Joining Google DeepMind

    After a computer science PhD at the University of Toronto under Geoffrey Hinton and Richard Zemel, he joins Google DeepMind in September 2016.

  6. 2018

    An ICML runner-up paper

    In 2018, ICML names "The Mechanics of n-Player Differentiable Games," by David Balduzzi, Sebastien Racaniere, James Martens, Jakob Foerster, Karl Tuyls and Thore Graepel, a Best Paper Runner Up. The paper decomposes the second-order dynamics of games into potential-game and Hamiltonian-game parts, which motivates the Symplectic Gradient Adjustment algorithm.

  7. 2020

    Natural gradient in JMLR

    In 2020, the Journal of Machine Learning Research publishes his "New Insights and Perspectives on the Natural Gradient Method." The paper shows how natural gradient descent can be viewed as a 2nd-order method in which the Fisher information matrix substitutes for the Hessian.

  8. 2021–2023

    Training deep networks without shortcuts

    In 2021, he leads a paper that introduces Deep Kernel Shaping, which enables SGD training of residual networks without normalization layers on ImageNet and CIFAR-10. In 2023, he coauthors "Deep Transformers without Shortcuts" with Bobby He, Yee Whye Teh and others, which designs approaches for training deep transformers without normalisation.

Career

  1. From 2016Google DeepMind

Education

  1. University of TorontoPhD

Sources and credits

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  1. ICML 2010, the 27th International Conference on Machine Learning icml.cc. Checked 21 October 2026.
  2. James Martens: Research cs.toronto.edu. Checked 21 October 2026.
  3. On the importance of initialization and momentum in deep learning proceedings.mlr.press. Checked 21 October 2026.
  4. [1503.05671] Optimizing Neural Networks with Kronecker-factored Approximate Curvature arxiv.org. Checked 21 October 2026.
  5. Optimizing Neural Networks with Kronecker-factored Approximate Curvature proceedings.mlr.press. Checked 21 October 2026.
  6. James Martens: Main Info cs.toronto.edu. Checked 21 October 2026.
  7. ICML 2018 Awards icml.cc. Checked 21 October 2026.
  8. [1802.05642] The Mechanics of n-Player Differentiable Games arxiv.org. Checked 21 October 2026.
  9. New Insights and Perspectives on the Natural Gradient Method jmlr.org. Checked 21 October 2026.
  10. [2110.01765] Rapid training of deep neural networks without skip connections or normalization layers using Deep Kernel Shaping arxiv.org. Checked 21 October 2026.
  11. [2302.10322] Deep Transformers without Shortcuts: Modifying Self-attention for Faithful Signal Propagation arxiv.org. Checked 21 October 2026.