Alvaro Herrasti
Alvaro Herrasti is an AI researcher whose work spans mathematical language processing and embodied AI. He coauthored a tree-transducer approach to Math SAT questions, AI2-THOR and a study of embodied agents learning through gameplay. His research also includes RoboTHOR’s simulation-to-real platform, ProcTHOR’s procedural environments, Holodeck’s prompt-generated scenes, PoliFormer’s robot navigation agent and MolmoSpaces’ robot-policy benchmark. As of October 2026, he is part of the Allen Institute for AI team.
Timeline
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2017
Math SAT and AI2-THOR
In 2017, he coauthors a tree-transducer approach to Math SAT questions and AI2-THOR, a framework of 3D indoor scenes where AI agents can navigate and interact with objects.
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2019
Learning through interactive play
In 2019, he coauthors a study in which embodied reinforcement-learning agents play Cache, a variant of hide-and-seek, and learn representations encoding object permanence, free space and containment.
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2020
RoboTHOR and its challenge
In 2020, he coauthors RoboTHOR, an open simulation-to-real platform for embodied AI, and is among the organizers of the RoboTHOR challenge run by AI2’s PRIOR team.
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2022–January 2023
ProcTHOR wins at NeurIPS
In 2022, he coauthors ProcTHOR, a framework for generating diverse virtual environments to train embodied agents; the paper wins the NeurIPS Outstanding Paper Award. By January 2023, he is an AI2 research engineer.
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2023
Holodeck from language prompts
In 2023, he coauthors Holodeck, which automatically generates diverse 3D environments from user-supplied prompts for embodied AI agents.
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2024
PoliFormer for robot navigation
In 2024, he coauthors PoliFormer, an RGB-only indoor navigation agent trained with large-scale reinforcement learning in simulation that generalizes to the real world without adaptation.
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2026
MolmoSpaces for robot policies
In 2026, he coauthors MolmoSpaces, a fully open ecosystem for large-scale robot-policy benchmarking with over 230,000 diverse indoor environments.
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As of October 2026
On the AI2 team
As of October 2026, he is part of the Allen Institute for AI team.
Sources and credits
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- Beyond Sentential Semantic Parsing: Tackling the Math SAT with a Cascade of Tree Transducers
- AI2-THOR: An Interactive 3D Environment for Visual AI
- Learning Generalizable Visual Representations via Interactive Gameplay
- RoboTHOR: An Open Simulation-to-Real Embodied AI Platform
- RoboTHOR Challenge 2020
- ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
- Allen School and AI2 researchers recognized at NeurIPS for outstanding contributions in large-scale embodied AI and next-generation image-text models
- AI2 Newsletter | December 2022
- Holodeck: Language Guided Generation of 3D Embodied AI Environments
- PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators
- MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation
- Team Directory | Ai2