Researcher

Gerald J. Tesauro

Gerald J. Tesauro’s TD-Gammon work used backgammon as a setting for learning from experience. The program trained a neural network by playing games against itself. TD-Gammon debuted publicly at the 1992 World Cup of Backgammon. It played exhibition games against leading human players. His March 1995 Communications of the ACM article explains TD-Gammon as a neural network that learns a game-position evaluation function through self-play and outcomes.

Now at
IBM
Works
124
Citations
6,837
h-index
41

Publication numbers from OpenAlex, as of 14 October 2026.

Photo of Gerald J. Tesauro

Timeline

  1. 1992

    Public games against human players

    TD-Gammon debuted publicly at the 1992 World Cup of Backgammon. It played exhibition games against leading human players.

  2. 1995

    A published learning account

    His March 1995 Communications of the ACM article explains TD-Gammon as a neural network that learns a game-position evaluation function through self-play and outcomes.

  3. 1995

    Studying delayed feedback

    The article uses the program to examine reinforcement learning and temporal credit assignment: how earlier decisions can receive learning signals from later outcomes.

  4. 2013

    Research recognition

    AAAI elected Gerald J. Tesauro as a Fellow in 2013.

Sources and credits

Photo: ibm.com; The games that helped AI evolve | IBM; creator not stated. License: Not stated by source. Source: ibm.com. Cropped to a square and resized. Ask us to remove or replace this photo.

  1. Temporal Difference Learning and TD-Gammon bkgm.com. Checked 13 October 2026.
  2. Elected AAAI Fellows — 2013 — Gerald J. Tesauro aaai.org. Checked 13 October 2026.