Researcher

Matthew L. Ginsberg

Matthew Ginsberg studies reasoning and search in games where a computer has limited information about the state of play. Ginsberg’s GIB paper appeared in the Journal of Artificial Intelligence Research in 2001. It studies building a contract bridge program and distinguishes full-information card play from the hidden-information problems of actual bridge. The GIB study describes partition search, Monte Carlo techniques, achievable sets, and extensions of alpha-beta pruning.

Works
92
Citations
5,453
h-index
30

Publication numbers from OpenAlex, as of 14 October 2026.

Photo of Matthew L. Ginsberg

Timeline

  1. 1995

    Research recognition

    AAAI elected Matthew L. Ginsberg as a Fellow in 1995.

  2. 2001

    GIB bridge research

    Ginsberg’s GIB paper appeared in the Journal of Artificial Intelligence Research in 2001. It studies building a contract bridge program and distinguishes full-information card play from the hidden-information problems of actual bridge.

  3. As of October 2026

    Search and sampling methods

    The GIB study describes partition search, Monte Carlo techniques, achievable sets, and extensions of alpha-beta pruning.

  4. As of October 2026

    Optimising card play

    The paper also uses squeaky wheel optimisation to seek approximately optimal card-play solutions.

Sources and credits

Photo: news.uoregon.edu; The Crossing Guard | OregonNews; creator not stated. License: Not stated by source. Source: news.uoregon.edu. Cropped to a square and resized. Ask us to remove or replace this photo.

  1. [1106.0669] GIB: Imperfect Information in a Computationally Challenging Game arxiv.org. Checked 13 October 2026.
  2. Elected AAAI Fellows — 1995 — Matthew L. Ginsberg aaai.org. Checked 13 October 2026.